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Social Sciences · Social Sciences

Multimedia Communication and Technology
Research Guide

What is Multimedia Communication and Technology?

Multimedia Communication and Technology is the study of social interaction, multimedia synchronization, and user engagement in television viewing contexts, including second screen usage, danmaku videos, ambient media, and interactive television systems.

This field encompasses 91,793 works focused on Social TV, Interactive Television, Multimedia Synchronization, Second Screen, Danmaku Videos, Ambient Media, User Interaction, Media Sharing, TV Systems, and Semiotic Approach. Research examines how multimedia technologies facilitate social behaviors during media consumption. Growth rate over the past 5 years is not available in the data.

Topic Hierarchy

100%
graph TD D["Social Sciences"] F["Social Sciences"] S["Sociology and Political Science"] T["Multimedia Communication and Technology"] D --> F F --> S S --> T style T fill:#DC5238,stroke:#c4452e,stroke-width:2px
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91.8K
Papers
N/A
5yr Growth
293.7K
Total Citations

Research Sub-Topics

Why It Matters

Multimedia Communication and Technology impacts social interaction by analyzing second screen usage alongside television, which enhances user engagement through synchronized content. For instance, studies on danmaku videos explore real-time commentary overlays that foster community during viewing. Interactive television systems support media sharing and ambient media, influencing quality of life measurement and digital economy transformations as referenced in related topics. "SUS: A 'Quick and Dirty' Usability Scale" by Brooke (1996) provides a scale with 7978 citations to assess usability in these interactive setups, enabling better design of TV systems. "Digital communications" (2007) with 25070 citations addresses foundational transmission principles applied to multimedia synchronization.

Reading Guide

Where to Start

"SUS: A 'Quick and Dirty' Usability Scale" by Brooke (1996) is the starting point because it offers a practical, highly cited (7978 citations) tool for evaluating interactive multimedia interfaces central to user engagement in TV systems.

Key Papers Explained

"Digital communications" (2007, 25070 citations) provides core transmission foundations, extended by "Digital Communication" by Lee and Messerschmitt (1994, 1681 citations) for system design, while "SUS: A 'Quick and Dirty' Usability Scale" by Brooke (1996, 7978 citations) evaluates usability; Shneiderman (2002, 4467 citations) adds visualization taxonomy for data analysis, and "D³ Data-Driven Documents" by Bostock et al. (2011, 3158 citations) enables web-based multimedia interfaces.

Paper Timeline

100%
graph LR P0["Digital Communications
1988 · 3.0K cites"] P1["SUS: A 'Quick and Dirty' Usabili...
1996 · 8.0K cites"] P2["Adaptive Hypermedia
2001 · 1.9K cites"] P3["The eyes have it: a task by data...
2002 · 4.5K cites"] P4["Praat, a system for doing phonet...
2002 · 4.3K cites"] P5["Digital communications
2007 · 25.1K cites"] P6["D³ Data-Driven Documents
2011 · 3.2K cites"] P0 --> P1 P1 --> P2 P2 --> P3 P3 --> P4 P4 --> P5 P5 --> P6 style P5 fill:#DC5238,stroke:#c4452e,stroke-width:2px
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Most-cited paper highlighted in red. Papers ordered chronologically.

Advanced Directions

Foundational papers from 1988-2011 remain central with no recent preprints or news coverage in the last 6-12 months. Researchers should extend top-cited works like "Adaptive Hypermedia" by Brusilovsky (2001, 1947 citations) to interactive TV personalization. Current frontiers involve applying visual analytics from Thomas and Cook (2005, 1784 citations) to second screen data.

Papers at a Glance

# Paper Year Venue Citations Open Access
1 Digital communications 2007 25.1K
2 SUS: A 'Quick and Dirty' Usability Scale 1996 8.0K
3 The eyes have it: a task by data type taxonomy for information... 2002 4.5K
4 Praat, a system for doing phonetics by computer 2002 Data Archiving and Net... 4.3K
5 D³ Data-Driven Documents 2011 IEEE Transactions on V... 3.2K
6 Digital Communications 1988 Virtual Defense Librar... 3.0K
7 Adaptive Hypermedia 2001 User Modeling and User... 1.9K
8 Gramophone, film, typewriter 1999 Choice Reviews Online 1.9K
9 Illuminating the Path: The Research and Development Agenda for... 2005 1.8K
10 Digital Communication 1994 1.7K

Frequently Asked Questions

What is the focus of Multimedia Communication and Technology?

It explores social interaction, multimedia synchronization, and user engagement in television viewing. Key areas include second screen usage, danmaku videos, ambient media, and interactive television systems. Keywords cover Social TV, Interactive Television, and User Interaction.

How is usability measured in multimedia interfaces?

Usability is assessed using the SUS scale, described as a quick method for evaluating artifact appropriateness to purpose. "SUS: A 'Quick and Dirty' Usability Scale" by Brooke (1996) established this with 7978 citations. It applies to interactive television and second screen designs.

What role does visualization play in this field?

Visualization supports information seeking in multimedia contexts via overview, zoom, filter, and details-on-demand. "The eyes have it: a task by data type taxonomy for information visualizations" by Shneiderman (2002) provides a taxonomy with 4467 citations. This aids analysis of user engagement data in Social TV.

What are key applications of digital communications here?

"Digital communications" (2007) covers principles with 25070 citations, foundational for multimedia synchronization in TV systems. "Digital Communication" by Lee and Messerschmitt (1994) adds insights with 1681 citations on transmission. These support second screen and danmaku video technologies.

How many works exist in this field?

There are 91,793 works in Multimedia Communication and Technology. The 5-year growth rate is not available. Top papers include highly cited works on usability and visualizations.

What is the current state of research?

Research centers on social aspects of multimedia TV viewing with no recent preprints or news in the last 12 months. Top-cited papers from 1988-2011 dominate citations. Related topics link to digital economy and intergenerational inequality.

Open Research Questions

  • ? How does second screen synchronization quantitatively improve social TV engagement metrics?
  • ? What semiotic approaches best model user interaction in danmaku videos?
  • ? Which multimedia designs optimize ambient media for diverse viewer demographics?
  • ? How do interactive TV systems influence media sharing behaviors across cultures?
  • ? What usability thresholds define effective multimedia synchronization in real-time?

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